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Lysenko O. PLAYING COMPUTER PLATFORM AS MEANS OF CONTROL IN THE MEDICAL INTERNS’ PREPARATION PROCESS
Oleksandra Lysenko, candidate of pedagogical sciences, Deputy Director of the Institute of Postgraduate Education, Bogomolets National Medical University, blvd. T. Shevchenka, 13, 01601 Kyiv, Ukraine, This email address is being protected from spambots. You need JavaScript enabled to view it.
To link to this article:
https://doi.org/10.28925/2078-1687.2016.4.99102
Abstract
This article highlights the necessity of control as a feedback form, which aims to verify compliance with the actual level of knowledge and practical skills of interns to set requirements for postgraduate stage of preparation; defines the features inherent in postgraduate stage of doctors training to be taken into account to ensure proper control, including its practical orientation, order full-time and part-time part of the training and andragogical characteristics of the individual adult learner (awareness of self independents, self-managed individual, accumulated experience, readiness to study, which is due to the motivation to achieve specific goals through education, commitment to rapid implementation of the acquired knowledge and skills, limited training activities over time at regular spatial, personal, professional and social factors); identifies the need of information and communication technologies usage for distance learning, particularly as those which least restrict the mobility of interns and not violate their self-perception as independent and self-governing individual, including through the use of computer gaming platforms, such as «Google Forms», «Quizlet, Proprofs», «Kahoot!», «Classmarker», «Plickers», «Easy Test Maker» to establish a feedback of the interim evaluation of learning, and creating a basis for discussion control with regard to structural features of postgraduate doctors’ training.
Keywords: computer gaming platform; feedback; information and communication technology.
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